![]() ![]() ![]() ![]() It’s not uncommon to have Heroes on the backburner until we get the right inspiration or ideas to make them the best they can be for Heroes! That being said, the team has a long list of Heroes that we would love to bring to the game, so while we are working on new Heroes we’ll definitely keep Reinhardt in mind. We would have to put a lot of work into redesigning his kit or making it feel uniquely different from other heroes we already have in the game.īecause of these and several other factors, we ultimately came to the decision that Reinhardt would simply be too much work and require too much engineering time to make everything work the way we wanted it to and in a reasonable time frame. His projectile attack is nearly identical to Varian’s Q ability, Lion’s Fang. His charge is very similar to Diablo’s charge or Stukov’s heroic Massive Shove. We wouldn’t be able to dedicate a lot of Reinhardt’s power pie to his shield which is unfortunate because that’s one of the most unique aspects of his overall kit. Should basic attacks like Tassadar’s beam be blocked by the shield if the targeted hero moves behind it? At the end of the day, we felt there would just be a ton of confusion as to which abilities pass the shield and which shouldn’t, plus the fact that it would be a massive amount of work to do a sweep through the game and add special cases for all of the things that shouldn’t bypass the shield as well. Blocking projectiles isn’t a huge problem, but blocking AOE abilities is! I think everyone would expect basic attacks or abilities like Frostbolt and Hungering Arrow to be blocked but what about abilities like Cone of Cold or Multishot? Then of course there’s the case of abilities like Flamestrike simply being able to be cast behind Reinhardt’s barrier. The first of these is of course, his barrier. Reinhardt presents several challenges to the team that we haven’t been able to cleanly solve in a way we are happy with. ![]()
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